Many teenagers and young adults (adolescents) protect their private data little or not at all when they use the Internet, social networks or apps. The reasons for this are manifold. Lack of knowledge and skills could play a role. At the same time, young people often do not prioritize a high data security and therefore run the risk of data being misused.
GOALS AND APPROACH
The joint project A-DigiKomp is developing a digital assistant that is intended to increase the digital competence of adolescents by offering micro games that are tailored to their needs. The target group itself is already involved in the development process. The micro games enable a playful acquisition of competence that takes into account the needs and individual capabilities of young adults. Development of micro games and digital assistant takes into account cognitive and socio-psychological factors for digitally competent behavior as well as the current legal and IT frameworks. The acceptance of the digital assistant and the effect of micro games on individual competence increment and digital behavior are evaluated for adolescents as our specific target group.
INNOVATIONS AND PERSPECTIVES
The digital assistant is realized as a context-sensitive browser plug-in or mobile app, in which micro games are offered as an innovative resource for knowledge acquisition taking the current risks and needs into account. In the future, the assistant might also be transferred to other age groups.
Rheinisch-Westfälische Technische Hochschule Aachen
HSD Hochschule Döpfer gGmbH, Köln
Technische Universität Kaiserslautern
Universität des Saarlandes, Saarbrücken
imc information multimedia communication AG, Saarbrücken
Promotion Software GmbHGmbH – Serious Games Solutions, Tübingen
Prof. Dr. phil. Sabine Schlittmeier
RWTH Aachen University
phone: +49 (0)241 80 97480